Website powered by

3D Hyper-realistic portrait

This is my first attempt on 3d realistic portrait. I have modeled it in Autodesk Maya, sculpted Textured in Pixologic Zbrush and cloth textured in substance painter. Lightning and shading will be done in Arnold, XGen has used for Hair. I learned a lot from this, but I am not satisfied with the results, trying to improve my self with every model. Hope you all like it.

color

color

cloth b&w

cloth b&w

monocromatic

monocromatic

occlusion

occlusion

color &and monocromatic

color &and monocromatic

wireframe

wireframe

occlusion and color

occlusion and color